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Education, Entertainment
and Technology Learning Tools for the Future, TODAY! There
are important tools in all learning situations, which produce
positive, immediate and durable results. They are to:
Interrupt patterns. This
changes attitudes and expectations.
Use physical-interactive activities and initiatives that involve
participants completely: intellectually, emotionally and physically.
Make the experience fun. Fun means the participants are totally
and completely involved and engrossed in the process.
Use challenges. A challenge
requires full use of abilities, energy and resources
In today's world that means combining education
and entertainment, using the technology that is familiar and
exciting. You reinforce learning by making it fun; by making
it interactive using music and art and dance; by making it a
part of everyday life, not just something you do at school. And
you start as soon as possible.
For example, the most important factor
for success in education is reading. If a child does not read
at a third grade level in the third grade, there is a high probability
that he/she will not graduate from high school. So when do you
start a reading program?
Our approach is "It's Time To Read"
as soon as possible. And you re-enforce reading with educational
entertainment (music and dance and art and video) that is fun
and engaging. At home, at school, everywhere!
Creating educational entertainment requires
the best of many worlds. It must meet the curriculum needs of
the educators, be fun and engaging to the students, be relevant
to the larger community and be delivered in the appropriate technology.
And, it must be positive and produce immediate and durable results.
Which means it must motivate and "turn people on".
Education, Entertainment and Technology -- Learning Tools for
the Future, TODAY!
For more information contact:
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