Education, Entertainment and Technology Learning Tools for the Future, TODAY!


There are important tools in all learning situations, which produce positive, immediate and durable results. They are to:

Interrupt patterns. This changes attitudes and expectations.

Use physical-interactive activities and initiatives that involve participants completely: intellectually, emotionally and physically.

Make the experience fun. Fun means the participants are totally and completely involved and engrossed in the process.

Use challenges. A challenge requires full use of abilities, energy and resources

In today's world that means combining education and entertainment, using the technology that is familiar and exciting. You reinforce learning by making it fun; by making it interactive using music and art and dance; by making it a part of everyday life, not just something you do at school. And you start as soon as possible.

For example, the most important factor for success in education is reading. If a child does not read at a third grade level in the third grade, there is a high probability that he/she will not graduate from high school. So when do you start a reading program?

Our approach is "It's Time To Read" as soon as possible. And you re-enforce reading with educational entertainment (music and dance and art and video) that is fun and engaging. At home, at school, everywhere!

Creating educational entertainment requires the best of many worlds. It must meet the curriculum needs of the educators, be fun and engaging to the students, be relevant to the larger community and be delivered in the appropriate technology. And, it must be positive and produce immediate and durable results. Which means it must motivate and "turn people on". Education, Entertainment and Technology -- Learning Tools for the Future, TODAY!


For more information contact:

 Herman Matthews (512) 494-0385  hma88@earthlink.net
   
 

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